

____Web of Power  Card game 
Web of Power  Card Game Spiele aus Timbuktu, 2001 designed by Michael Schacht translated by Pitt Crandlemire
For 3 to 5 players. Playing time is approximately 45 minutes.
Idea of the game
Contents
The Land cards
Setup
Course of the game
a) Take a card
There are restrictions on the cards that may be taken: Players must always take at least one Land card. Example: Andreas takes a card with 2 circle symbols. He may not take another card. Beate takes a card with 1 circle symbol. Then, she takes another card of same color with 1 circle symbol. She now may not take another card this turn.
b) Place a claiming stone
c) Next player Once all Land cards are taken, scoring and the end of the game take place.
Taking a Land card covered by a claiming stone Example: Andreas takes a Land card covered by one of Beate's claiming stones. As a result, Andreas must remove one of his claiming stones from the game. Since all of his stones are in play (lying on cards), he must remove one of his stones from a card. Beate gets back her claiming stone. By using the claiming stones, players can, up to a point, reserve Land cards for themselves. If an opponent then takes the card anyway, he at least is required to lose one of his claiming stones for doing so.
Taking a Land card covered by a Law card "Anrechstein zuruecknehmen" (Take back a claiming stone): this card may only be played during a player's turn, after which it is removed from the game. When played, it allows the player to take back into his reserve one claiming stone that he had previously removed from the game. "3 Symbole erlaubt" (3 symbols allowed): this card may only be played during a player's turn, after which it is removed from the game. When played, it allows the player to take Land cards with up to 3 circle symbols that turn. "Verschiedene Farben moeglich" (Different colors allowed): this card may only be played during a player's turn, after which it is removed from the game. When played, it allows the player to take Land cards of different colors that turn. "2 Siegpunkte" (2 victory points): this card is not revealed until the end of the game, at which time 2 points are subtracted from the score of the player holding it.
Scoring and the end of the game
Land cards: The player with most Frankreich cards gets points equal to the total number of Frankreich cards held by all players, i.e. 8. The player with secondmost Frankreich cards gets points equal to the number of Frankreich cards held by the player with the most Frankreich cards. The player with the thirdmost gets points equal to the number of Frankreich cards held by the secondmost, etc. Examples: Andreas has collected 5 Frankreich cards. He has the most and thus scores 8 points. Beate has 2 Frankreich cards and scores 5 points  the number of Frankreich cards held by Andreas. Claus has 1 Frankreich card and scores 2 points  the number of Frankreich cards held by Beate. Andreas and Beate have each collected 2 Danemark cards. Since there are only 4 Danemark cards, they are both tied for first and they both score the full 4 points. The points for each country are recorded in the left column (Länderwertung) of the Scoring Chart. Symbol scoring: Now, determine who has the most circle symbols of any one type in Frankreich. The number of victory points awarded is equal to this number. Players who have fewer symbols of any type get no points. If several players tie for the most, they all get the full score. If a player has the same number of most symbols in more than one type, he still only gets points for one type. Examples: In Frankreich, Andreas has collected 4 "Cross" symbols. Beate has collected 3 "Fan" symbols. Andreas thus has the most of any one type of symbol and scores 4 points. Because Beate has fewer symbols, she scores nothing. In another game, Andreas has collected 2 "Fan" symbols, while Beate and Claus have each collected 2 "Cross" symbols. Since they all have an equal highest amount of any one type of symbol, they all score 2 points each. Points for circle symbols are recorded in the right column (Symbolwertung) of the Scoring Chart. After completing Land cards and Circle Symbol scoring for Frankreich, score those for the each of the remaining countries. Once all countries have been scored, total the two columns for each player, add the sums together, and enter the result in the Übertrag (Subtotal) box. Chain scoring: Finally, the sea and land routes are scored. Players count the ships and carriages they each have collected. If a player has collected 5 or more ships, he scores point equal to the total number of ships he has collected. If he has collected 5 or more carriages, he also scores point equal to the total number of carriages he has collected. Example: Andreas has collected 3 ships and 4 carriages. He has not collected at least 5 of either, so he scores no points. Beate has collected 7 ships but only 3 carriages, so she scores 7 points. Claus has collected 5 ships and 5 carriages and scores 10 points These points are recorded in the Kettenwertung (Chain scoring) box and added to the players' subtotal scores. Players holding any "2 Siegpunkte" (2 victory points) Law cards subtract 2 points from their score. The player with the most points wins. In case of a tie, the tied player with the most Land cards wins. If there is still a tie, there is no winner.
