Mogul is a game
for 3 to 6 players, 10 years or older, duration appx. 45 minutes.
Author and
graphics: Michael Schacht.
Introduction
In the twenties
buying stocks was a very popular pasttime. A lot of people became overnight millionaires. In the game
the players buy and sell stocks and get bonuses. Try to survive the coming
crash and win the game.
Material
1 Board, 31
Stocks, 1 Crash Card, 45 Chips, 12 Markers, Rules
Description
a. The counting
track of the board indicates the real estate of the players in points.
b. The stocks have
two colors. The backround color represents the railway company. When the rules
refer to "the green stock" look for the green background. The border
color refers to a possible sale of stocks (in the pic. brown). The number on
the stock card represents the number of stock of that company that are in the
game.
c. The chips
represent the money.
Preparation
a. Put the board
in the middle of the table.
b. Each player
gets two marker of the same colour. Put one marker in front of you and the
other one on the blue starting field at the top left on the board (the zero of
the counting track).
c. Each player
gets 6 chips. Chips can be hidden during the game. Put the rest of the chips on
the table (bank).
d. Shuffle the
brown stocks with an "S" in the buttom left corner. Every player gets
one and puts it face up in front of him. Shuffle all other stocks and put them
on the table as a face down drawing pile. Secretly shuffle the last four cards
of the pile with the crash card and put them back face down at the bottom of
the pile.
e. Choose a
starting player.
The Game
Each round has 4
phases:
1.) Reveal Card
2.) Pay Bonus
3.) Auction the
actions
4.) Perform the
actions
1.) Reveal card
Reveal the topmost
card of the pile and place it face up near to the pile.
2.) Pay bonus
For each stock a
player owns with the same background colour as the revealed card, he gets one point.
Example: At the
beginning a brown stock is revealed, so each player gets one point because
every player owns a brown stock.
3.) Auction the
actions
The auction for
the rights to make an action begins with the starting player and continues
clockwise. If he wants to stay in the auction, he has to bid a chip. He puts
this chip in the middle of the table. The next player follows. If he wants to
stay in the auction, he has to put a chip in the middle as well. Do that until
someone drops out of the auction. When someone drops out he takes all the chips
out of the middle and can't join again until the end of the auction. The next
player continues and has to put a chip or get out of the auction. The auction
continues until only one player is left. This player has won the auction.
4.) Perform the
actions
The winner of the
auction performs one of the two possible actions.
a.
Takes the revealed stock card
In
this case, he puts the revealed stock card in front of him. He now owns this
stock.
All
stock should be sorted by color.
b.
Sells stocks.
In
this case, he considers the border color of the revealed stock card. This
indicates the
color
of the stock he is allowed to sell. The player may sell as many of this color
as he is
able.
For
each stock card sold, a player earns a number of points equal to the number of
that
color
stock currently in the market (in front of all players) before the sale.
Example:
A green stock with a brown
border was revealed. Therefore, the player may only
sell
brown stocks. The winner of the auction decides to sell stocks.He owns two
brown stocks
and
sells them. At the time of the sale, all player have in total 5 brown stocks
laying in front of
them.
Therefore the value of one brown stock is 5 points.
The
player sells his 2 brown stocks and receives (5+5)10 Points. He moves his
marker on
the
counting track 10 spaces forward.
The
sold stocks are placed face down in the box and out of the game.
The player who
came in 2nd in the auction can preform the other action (the one the 1st place
player didn't
choose.)
Example: The winner of
the auction decided to sell. Therefore the second place player can take the
revealed stock.
The new starting
player is the player who took the revealed stock.
Reveal the next
card from the pile and start a new round.
Game End
The game ends
immediately when the crash card is revealed. All stocks are now worthless. Each
player cashes in his chips: 1 point for every 5 chips. Add these points to your
points on the board. The player with the most points wins. If there's a tie,
the player with the most stocks wins.
Credit
A player can take
a credit before an auction. He takes 2 chips from the bank and moves his marker
2 spaces back on the counting track. A credit can' t be paid back. If the bank
has no chips left, a credit can't be taken anymore.You should only take a
credit if it is really necessary.
Additional
Information
a. You can choose
*selling" even when you haven't a stock in that colour. You could do that
when you want to prevent the 2nd place player from selling.
b. If the starting
player drops out of the auction at the start, he will not get a chip. This will
only happen if he has no chips left. This situation is bad and you will have to
take an expensive credit. It is best to avoid such a situation.
c. The counting
track has a length of 32 spaces. If a player has more points, just move further
on.
Quick Start
Up to 5 players
you can start like this. In addition to the brown stock every player gets
another stock. For this, take one stock of each colour and shuffle them face
down. Each player gets one and puts it face up in front of him. Shuffle the
rest and continue as usual.
Distribution for resellers for “Crazy Race", “Station
Manager" and
“Mogul":
Spielbar, www.spielbar-online.de
Otherwise order
“Kontor - expansion
for 3 and 4 players", “Knatsch (Knights) - the small
special cards", “Crazy Race”, “Station
Manager" and “Mogul" at:
ADAM spielt, www.adam-spielt.de
Translations, infos, variants and downloads at spiele-aus-timbuktu.de
Questions and comments to mschacht@hotmail.com
©
Michael Schacht, Agentur Vielfalt 2002
Translation: Stephen Glenn and Michael Schacht